Thursday, February 25, 2010
Character Art
These were the initial rounds of character concept art I created for 'Treadsyvania'. They're a bit rough due to the time constraints we were working with, but I ended up being fairly pleased with them. Each round features a design/treatment for a vampire, a male/female ATV ring monster hunter, and a giant mutant ant (think old horror movie).
Tuesday, February 23, 2010
3D textures
We don't do a lot of 3d content here in the studio but once in a while we end up needing to make something. Our 3D artist made a model and we worked on some mock ups for texturing. The would have had to be a slightly row res model so I tried to sex it up with texturing. I have pretty limited experience as far as 3D and texturing models goes but I have textured several models in my day and it's definitely something I enjoy doing.
Place Holder VS. Final Art
Place holder (with images 'borrowed' from google)
Final screen shot with my own art work.
I was looking through some old files and I found some of the EARLY EARLY EARLY prototype work done for the 'monster themed ATV safety' game. Specifically for the were-wolf boss battle. Thought people would get a kick out of comparing the place holder art from the first prototype with the final in-game art.
Final screen shot with my own art work.
I was looking through some old files and I found some of the EARLY EARLY EARLY prototype work done for the 'monster themed ATV safety' game. Specifically for the were-wolf boss battle. Thought people would get a kick out of comparing the place holder art from the first prototype with the final in-game art.
Monday, February 22, 2010
ATV Safety Game intro screen
This is a mock up of an intro screen I did for an ATV Safety game done here at work. Of course the real game ended up looking nothing like what I drew here. We ended up going with a more easily reproducible style, when after testing realized we needed to add a large amount of character animation to the game for reasons of comprehension. So many things get canned in the process of production it can be pretty discouraging at times. It seems that every time I look back through old concept I find these gems that never get used. The funny thing is I rarely ever look back and think that the wrong decision was made. Even if work is good sometimes it just isn't the right fit.
Wednesday, February 17, 2010
Car Reference
Scalella Environments
Monday, February 15, 2010
Monkey Spy Game
Pirate Halloween Game
A flying ghost captain for a co-workers Halloween project. Every year he builds a game for the kids in the neighbor hood to play. The games always have unique control schemes and are part of a larger show put on every Halloween. The game that this pirate was featured in allowed the kids to aim and fire canons at the in game baddies.
Lost work
After the loss of nearly every piece of digital art I've ever done, I realized that I have lots of art that never sees the light of day because I haven't deemed it 'finished'. I didn't really mind that I lost the work files themselves but what really got to me was that no one ever saw the pieces that got lost. Hopefully a lot of these 'unfinished' pieces will be able to find a home here. I'll try to think of this blog as a digital sketch book of sorts.
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