Tuesday, February 22, 2011

Thursday, August 19, 2010

Unfinished #1


I originally made this blog to have a place to post work that would otherwise never see the light of day. I think that definitely applies to unfinished work.

Wednesday, July 28, 2010

Doodle


A quick drawing I did a long time ago in a friends sketch book. He said some people he showed his sketch book to at Comic-Con liked it. Cool.

Monsters


These are some of the 'classic' monster designs from the monster themed ATV game that I did art, design, and project management on. The monsters needed to be recognizable so there was a limit to how crazy I could get, but usually those restrictions end up being the most fun.

FANART!


Yeah... I was pretty excited when Street Fighter IV first came out.

Friday, July 23, 2010

'Dream Game' Character Concepts


Some quick concept work I did for a game avatar. The designer asked for a gender ambiguous avatar that would age through out the course of the game. I came up with these, then the game got canned before I got too much further. Same too, always thought it would be fun to animate these little guys.

Thursday, June 3, 2010

Pirate concept art


Here are a few character concepts done for a Pirate cooking game. I tried to give each character unique proportions, not only in relation to actual human proportions but relative to each other as well. Working on simular projects I know that simular looking characters can begin to bore the artists working on them. I figured a healthy visual variety within a style might help keep things fresh. I don't feel like these are really very finished but I do feel like they convey a general concept fairly well.

I threw a few versions of the same character sheet by other artists in the studio behind the jump. Each Character sheet contains a Male pirate, Female Pirate, Male captain, and a Cabin girl.

Thursday, March 4, 2010

Pearl Diver



Here is another project done here at work. It was fun working with new subject matter: underwater. I did most of the environments, the title screen, logo, icon, character design, and general art direction. Here is a link to the game on iTunes It's free so no excuses. The game is also getting a serious revamp in the coming weeks so check back then.

Monday, March 1, 2010

Anatomy of a Character design: ScaleO



Character Name: ScaleO (Pronounced: Scaly-O)
Use: From Sale Ella a super hero inspired animation about scale and proportion.
Description/requirements given: I was told to do a visual design for a small statured, tights wearing super villain, who is also a magic dwarf. Character is brash and nasty. Character needs to to be easy to animate and be reproducible by other artists of various skill levels.
Process:This was my first attempt at creating a character strictly out of shapes. All my previous work had been done with lines that defined everything. As far a animation went the lack of line art helped keep thing easy to animate and thus gave the animation a cleaner look. The downside would have to be that I'm not used to constructing characters out of shapes so there was a bit of a learning curb.

Thursday, February 25, 2010

Character Art





These were the initial rounds of character concept art I created for 'Treadsyvania'. They're a bit rough due to the time constraints we were working with, but I ended up being fairly pleased with them. Each round features a design/treatment for a vampire, a male/female ATV ring monster hunter, and a giant mutant ant (think old horror movie).

Tuesday, February 23, 2010

3D textures


We don't do a lot of 3d content here in the studio but once in a while we end up needing to make something. Our 3D artist made a model and we worked on some mock ups for texturing. The would have had to be a slightly row res model so I tried to sex it up with texturing. I have pretty limited experience as far as 3D and texturing models goes but I have textured several models in my day and it's definitely something I enjoy doing.

Place Holder VS. Final Art

Place holder (with images 'borrowed' from google)
Final screen shot with my own art work.

I was looking through some old files and I found some of the EARLY EARLY EARLY prototype work done for the 'monster themed ATV safety' game. Specifically for the were-wolf boss battle. Thought people would get a kick out of comparing the place holder art from the first prototype with the final in-game art.